Toggle Navigation
Games
Blog
News
Class PIN
Join for Free
Sign in
Toggle Navigation
Games
PIN
Join for Free
Blog
Pricing
News
Contact us
Help center
Sign in
Game Preview
Reading 2
Game Code: 886086
English
20
Public
Reading strategy - questions
Play
Study
Slideshow
Share
Ms. Kim Sweetie
11
Share Reading 2
Class PIN
Use Class PIN to share Baamboozle+ games with your students.
Upgrade
Google Classroom
Facebook
Twitter
Save to Folder
What three kinds of words did the signmaker put on his signs?
words of wisdom, words of warning, words that say which door to use
15
Why do the townspeople follow the signmaker's signs?
Because they trust him. He makes good signs.
15
What might be an example of “words of wisdom”?
keep calm and be kind to others
15
What might be an example of “words of warning”?
beware of the dog
15
Why do you think the author wrote the story?
To make people laugh. I think this because the story is funny.
15
Why doesn't the author write about what the townpeople are doing? <illustration>
The illustrations show people doing silly things, the signs in the pictures explain why they are doing them.
15
What does the signmaker do when people thank him?
He says he couldn't have done it without Norman's help.
15
He says he couldn't have done it without Norman's help. What does this tell you about the signmaker?
He is nice. He is appreciates Norman's help.
15
Why is it useful for readers to ask themselves questions as they read stories?
To check that they understand what is happening
15
When people see the signmaker’s signs they always ________them.
follow/ trust/ obey
15
The townpeople think the signmaker made the No School Today sign. They do not know that __________ is playing a trick.
Norman
15
Think about the two signs that Norman has made. What have they told people to do?
not to go to school, to swim in the park fountain
15
Why did Norman make these signs?
They looked like fun things to do.
15
What happens after the townspeople realize that they have been tricked?
They become angry and tear down all the signs in town.
15
Why do the townspeople chase the signmaker into the woods?
They think he made the signs that caused so much trouble.
15
Norman knows the town is in danger without __________ and his signs.
the signmaker
15
‹
1
2
›
Play for Free
Baamboozle+
NEW!
Baamboozle+
Baamboozle+
Baamboozle+
Baamboozle+
Baamboozle+
Baamboozle+
Baamboozle+
Baamboozle+
Baamboozle+
Baamboozle+
Baamboozle+
More
How to Play
Make some teams
Take turns choosing questions
Say the answer then hit the
Check
button
Click
Okay
if the team is correct or
Oops
if not
Teams
Sign in to choose
1
2
3
4
5
6
7
8
Grid Size
Sign in to choose
8
16
24
Quiz
Sign in to choose
Classic
Questions and Power-Ups
Classic Jr
Sign in to choose
×
Sign up for a trial to unlock features.
Get Started
Your experience on this site will be improved by allowing cookies.
Allow cookies