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CAE Exam Term 2 - Feedback

  •  English    18     Public
    CAE Exam Term 2 - Feedback
  •   Study   Slideshow
  • Millions of unused items sit _____ dust in our homes, slowly losing value as they grow outdated. (Bring something together from different places / over time.)
    collecting / gathering
  •  15
  • We wonder how, if she had _____ it up, she could have given such detailed descriptions. (invent)
    made
  •  10
  • When he (sets / puts / takes / gives) on this accent, he sounds so funny that it’s difficult to take him seriously.
    puts
  •  15
  • In this movie, Jackie _____ on the role of a high school student and gives a convincing performance throughout. (=to peform as)
    takes / tooks
  •  15
  • If you look _____, you will be surprised at how changes in fashion happened slowly IN THE PAST.
    back
  •  15
  • Product marketing was rather traditional _____ (preposition /adverb of place) word-of-mouth and magazines.
    through / via
  •  15
  • This fast-moving fashion market needs _____ (determiner) more than traditional ways of marketing
    far / way / much
  •  15
  • They also have to keep up with the trends and manage _____ (pronoun) products to satisfy customer demand.
    their
  •  10
  • She won her first award last year, something she _____ (dream) of FOR years.
    had/has been dreaming
  •  10
  • She is by far the _____ (talented) of the TWO sisters.
    more talented
  •  10
  • The game helped me (show / to show / showing) my parents how much I had learned.
    show
  •  10
  • As a kid, quite frequently my mother (would play / was playing / use to play) the judge’s role.
    would play
  •  15
  • Accompanied by Dr Watson you will (get/step/forge/turn) into Victorian London in our especially designed venue for this bespoke game.
    step
  •  20
  • A considerable amount of time and effort has (taken up/made out/gone into/flooded in) the making of “Mystery of Moriarty”.
    gone into
  •  20
  • Holme’s (interaction/association/mannerism/semblance) WITH Moriarty is legendary.
    interaction
  •  15
  • Don’t expect a logical progression to the game that you can easily (get away/buy into/bring in/follow along).
    follow along
  •  20