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Reading Explorer 3 Unit 9
Game Code: 1836677
English
30
Public
High-Tech Solutions
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Describe a new type of technology from the past 10 years.
15
What is a modern tech solution that you use in your daily life?
15
Name 2 areas in which VR might be useful.
Training athletes, helping with business meetings, raising environmental awareness
15
Virtual reality games are active, not ________.
passive
15
The brain tends to _____ a VR event in a similar way to an actual event.
treat
15
Jeremy Bailenson _________ at his lab that VR training of athletes improves decision-making accuracy.
demonstrated
15
When playing a VR game, virtual events feel very similar to _____ events irl.
actual
15
For just a couple of minutes a day, the athlete would __ ____ his plays and mentally practice what he was going to do.
go over
15
________, if you look at the other person's image on your screen, you're not looking at the camera.
Conversely
15
Psychologists found that very small changes in body language _____ the way conversations flow.
alter
15
With VR avatars, video _________ involve more immersive communication methods.
conferences
15
The effects of violent video games are perhaps a _______ of VR.
downside
15
Give an example of "embodied cognition".
cooking a meal using a recipe, completing a crossword puzzle/rubik's cube, playing a musical instrument
15
Do you think VR will change who people fundamentally are? How?
15
How is VR similar to other types of media?
It's a tool that can be used for a range of applications.
15
Come up with a useful way to use VR avatars.
15
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