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Reading Explorer 3 Unit 9

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    High-Tech Solutions
  •   Study   Slideshow
  • Describe a new type of technology from the past 10 years.
  •  15
  • What is a modern tech solution that you use in your daily life?
  •  15
  • Name 2 areas in which VR might be useful.
    Training athletes, helping with business meetings, raising environmental awareness
  •  15
  • Virtual reality games are active, not ________.
    passive
  •  15
  • The brain tends to _____ a VR event in a similar way to an actual event.
    treat
  •  15
  • Jeremy Bailenson _________ at his lab that VR training of athletes improves decision-making accuracy.
    demonstrated
  •  15
  • When playing a VR game, virtual events feel very similar to _____ events irl.
    actual
  •  15
  • For just a couple of minutes a day, the athlete would __ ____ his plays and mentally practice what he was going to do.
    go over
  •  15
  • ________, if you look at the other person's image on your screen, you're not looking at the camera.
    Conversely
  •  15
  • Psychologists found that very small changes in body language _____ the way conversations flow.
    alter
  •  15
  • With VR avatars, video _________ involve more immersive communication methods.
    conferences
  •  15
  • The effects of violent video games are perhaps a _______ of VR.
    downside
  •  15
  • Give an example of "embodied cognition".
    cooking a meal using a recipe, completing a crossword puzzle/rubik's cube, playing a musical instrument
  •  15
  • Do you think VR will change who people fundamentally are? How?
  •  15
  • How is VR similar to other types of media?
    It's a tool that can be used for a range of applications.
  •  15
  • Come up with a useful way to use VR avatars.
  •  15